Fantasy Cricket Points System Explained

Fantasy Cricket

In recent years, fantasy cricket has surged in popularity among cricket and sport enthusiasts. Players can create virtual teams for real-life cricket matches, earning points based on the actual performances of the cricketers in those games. To succeed on fantasy cricket platforms like Dream11, it’s essential to understand the platform point system and how individual player actions impact your overall score.

This article will break down the scoring system on Dream11 for various actions players perform in the T20 format—batting, bowling, fielding and bonus points. If you’re looking to boost your performance on a fantasy cricket app. This guide will help you understand how to maximise your score by leveraging the platform points system and a fantasy cricket lineup builder app.

Batting Points System in Dream11

In T20 fantasy cricket, batting points greatly impact your team’s score. Let’s break down how Dream11 allocates points for different batting actions:

Run Scored: For every run scored, players earn 1 point. Scoring consistently, even if not in big boundaries, can still contribute significantly to your total.

Boundary Bonus: Hitting a four earns an extra 1 point in addition to the runs. A six will add an extra 2 points, making aggressive batsmen a valuable asset in your fantasy cricket team.

Other Bonus: Hitting 30 runs earns 4 points; for half a century, 8 points, and for a century, it’ll get 16 points.

Duck Penalty: If a batsman is dismissed without scoring any runs (duck), they lose 2 points

Strike Rate (Except Bowlers): Strike rate matters in T20 cricket, and Dream11 rewards or penalises players based on how fast they score provided they face a minimum of 10 balls:

  • +6 points if the strike rate is above 170.
  • +4 points for a strike rate between 150.01 – 170 per 100 balls.
  • +2 points for a strike rate between 130 – 150 runs per 100 balls.
  • -2 points for a strike rate between 60 – 70 runs per 100 balls.
  • -4 points for a strike rate between 50 – 59.99 runs per 100 balls.
  • -6 points for a strike rate below 50 runs per 100 balls.

Bowling Points System in Dream11

Bowlers are essential in T20 fantasy cricket due to the variety of ways they can earn points. Here’s how points are awarded for bowling performances on Dream11:

Wicket Taken (Excluding Run Out): For each wicket taken, a bowler earns 25 points.

LBW/Bowled Bonus: If the bowler takes a wicket through bowling out or LBW, an 8 point bonus is awarded.

Three-Wicket Haul Bonus: Getting three wickets in the match yields an extra 4 points.

Four-Wicket Haul Bonus: Taking four wickets in a match earns an extra 8 points, which can be a game-changer when combined with the base wicket points.

Five-Wicket Haul Bonus: A bowler claiming five wickets receives an additional 16 points, which can highly elevate your total score.

Maiden Over: Bowling a maiden over (an over without conceding a run) in T20 cricket is a rare feat and earns 12 points.

Economy Rate (Minimum 2 overs bowled): Dream11 gives economy rate bonuses or penalties:

  • +6 points if the economy rate is below 5 runs per over.
  • +4 points for an economy between 5 – 5.99 per over.
  • +2 points for the economy rate between 6 – 7 runs per over
  • -2 points for an economy rate between 10 – 11 runs per over.
  • -4 points for an economy rate between 11.01 – 12 runs per over.
  • -6 points for an economy rate above 12 runs per over.

Fielding Points System in Dream11

Fielders also contribute to your fantasy score. In Dream11, there are points for catches, run-outs, and stumpings, which are crucial for a well-rounded fantasy cricket strategy.

    • Catch Taken: A fielder earns 8 points for every catch they take. This makes players like wicket-keepers, who are involved in more dismissals, highly valuable.
  • 3 Catch Bonus: For every 3 catches, a player gets 4 points
  • Run-Out (Direct Hit): If a player gets a direct-hit run-out, they earn 12 points. These can give your fantasy team a significant boost.
  • Run-Out (Not a Direct Hit): Both the thrower and the catcher involved in the run-out are awarded 6 points each, splitting the reward.
  • Stumping: A wicket-keeper 12 points for every stumping, so picking a good wicketkeeper in your team is essential for maximising points.

Additional Points in Dream11

Dream11’s awards additional points for specific roles assigned in your fantasy cricket team and the selection of players in the match lineup. They can make a huge difference in the tight contests.

Captain and Vice-Captain Bonus: The captain of your team will earn 2x the points they accumulate during the game. The vice-captain earns 1.5x the points. Choosing a player who can consistently perform in multiple departments can maximise your score.

In Announced Lineups/Playing Substitute: Dream11 also awards 4 points to players that make an appearance during the game. They can either be part of the Starting XI or be substituted later in the game due to Concussion or via the X-Factor or Impact Player rules.

The Dream11 fantasy cricket points system rewards performances in all factors of the game – batting, bowling, and fielding. By understanding how points are allocated, you can create a team that excels across these categories and helps you maximise your total points. Utilising a fantasy cricket lineup prediction app to key match factors and the platform points system can further enhance your chances of winning.

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